The plugin file needs to have a syntax like this: mergeInto(LibraryManager.library, ). ![]() jslib extension under a “Plugins” subfolder in your Assets folder. To do so, place files with JavaScript code using the. The recommended way of using browser JavaScript in your project is to add your JavaScript sources to your project, and then call those functions directly from your script code. Calling JavaScript functions from Unity scripts More info See in Glossary provides different methods to do this. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. Unity WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. In both cases, you need to directly interface with the browser’s JavaScript engine. ![]() For this tutorial, I’ll be assuming that you are familiar with the basics of Three.js, but if you’re a total beginner, then I’d highly recommend first go. ![]() Or you might want to implement functionality using Web APIs which Unity doesn’t currently expose by default. Three.js is a cross-browser JavaScript library and application programming interface that makes it very easy to create and display animated 3D graphics in a web browser using WebGL. When building content for the web, you might need to communicate with other elements on your web page.
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